model j labs
Aether Studio / Public web beta

Your next world
starts here.

Build a landscape. Shape an object. Bring a scene to life. Explore Aether’s terrain, modeling and game authoring tools in one workspace.

Free browser beta · no sign-in required · desktop browser recommended

An alpine lake surrounded by forest and mountains in Aether’s exported WebGPU terrain viewer
01 / ALPINE TERRAIN · EXPORTED WEBGPU VIEWERActual development capture · CP106 · desktop-generated terrain
One studio, three ways to create

From first shape
to a world of your own.

Create and export 2D or supported 3D games in the browser. Connect your AI through the public MCP service and edit the same cloud projects. Desktop adds native-only engine and exact CAD tools.

01 / TERRAIN

Make room for discovery.

Generate terrain from recipes, sculpt the surface and explore lighting and materials. Export a heightfield or scene mesh.

02 / MODELING

Give your ideas form.

Create mesh primitives and editable curves. Apply modifiers, tune materials and export GLB or OBJ assets. Exact CAD lives in the desktop runtime.

03 / GAME AUTHORING

Set your scene in motion.

Create 2D games or supported 3D adventure, squad and rigid-body games. Arrange assets, author supported gameplay and animation, play in the browser, and export a standalone web game or a desktop build project.

Made with Aether

A closer look at the tools.

Real captures from working development builds. Each image identifies its workflow so you can see what runs in the browser and on desktop.

Explore all 48 captures →
Choose your workspace

Start here. Grow into desktop.

WorkflowWeb beta · available nowDesktop beta · Windows & Ubuntu
Scenes & terrainScene editor, terrain recipes and sculpt toolsShared editor plus native terrain pipeline
3D modelsMesh tools, curves, modifiers and materialsMesh tools plus exact solid CAD
Animation & games2D gameplay, shared 3D adventure/squad games and native WASM rigid-body physics; supported Blueprints and transform animationNative gameplay and game packaging
ExportPlayable 2D HTML; 3D ZIP with WebGL2 or experimental WebGPU and optional native WASM physics; desktop build projects; editable JSON and geometry exportsAdditional CAD and fabrication exports
Project storageLocal browser projects; signed-in MCP cloud projectsLocal files on your computer

The 3D browser game ZIP packages the shared player, authored game and required assets. Geometry-only GLB/OBJ exports are separate and do not include gameplay, water or atmosphere. Exact CAD and native-only engine builds require desktop. The shared web engine does not yet have full CP143 native-engine parity. Desktop build projects require Node.js and a packaging step on a computer; the browser does not produce prebuilt native executables. Desktop build projects require Node.js and a packaging step on a computer; the browser does not produce prebuilt native executables. Desktop build projects require Node.js and a packaging step on a computer; the browser does not produce prebuilt native executables.

Learn Aether

A first project, in a few steps.

A few things to know.

Is the web beta free to try?

Yes. Open the workspace directly without signing in. Aether runs the shared editor in your browser; a desktop browser with WebGL enabled is recommended.

Can I build and export a game entirely in the browser?

Yes, using the supported browser systems: create terrain, mesh models or 2D sprites and shapes, assemble a scene, author your own input and conditional rules in Gameplay, playtest and export. 2D exports are self-contained HTML. 3D exports are ZIP packages to extract and serve from a static website. See the game workflow and capability limits. The browser exposes 90 shared MCP tools; the native CP143 catalog has 109, with different coverage.

Where are my projects saved?

Local projects save in this browser. Projects opened through MCP projects save to your signed-in account and are shared with your connected AI client. Cloud saves protect against conflicting edits. Export project JSON for a portable backup; clearing browser data can remove local projects.

Can I download Aether?

Windows and Ubuntu Linux installers are available with a free account. Install the complete desktop beta, or try the web workspace without signing in. macOS is not yet available.

Are these images generated concept art?

No. These are captures of Aether development builds and exported viewers. The showcase ledger labels full screenshots and viewport crops. Software rendering was used during capture; these images are not a performance benchmark.

Make something
worth exploring.

Your next idea starts with an empty workspace.

Launch Aether Beta ↗

Engineering simulation has its own home.

J Simulation is now a standalone engineering preview with separate installers and study files.

Explore J Simulation ↗

Shared-web 0.10.147

General 3D gameplay rules combined with native physics, prefab spawning, embedded audio and imported skeletal clips; editable model construction recipes; 94 public MCP tools, 2D HTML and 3D ZIP export, experimental WebGPU, native rigid-body WebAssembly, and partial Godot/Unity scene import. Android support is loose-asset extraction, not APK execution. Read capabilities and limits.

Reusable gameplay development

Shared-web 0.10.147 adds reusable AetherScript components, interactive UI widgets, animation state controllers, runtime diagnostics and assertions, export preflight and an opt-in browser preview connection for MCP. Open Development in the editor or read the development and agent workflow. The public catalog exposes 110 tools; the local adapter implements 107 of these and explicitly identifies the three hosted-preview operations. The new scripting system is bounded and general purpose; it is not C# or full native-engine parity.